This is the technical documentation for Tangram's import block. For a conceptual overview of the scene file, see the Scene File overview page.


The import element is an optional top-level element in a Tangram scene file, declaring an import parameter. The value can be a single .yaml URL, or an array of .yaml URLs.

import: pois.yaml
import: [pois.yaml, roads.yaml, landuse.yaml]

Overview and Usage

The import block allows a scene file to import one or more additional scene files (which can then in turn recursively import others).

It works by deep-merging each imported scene into the current one: the "child" (imported) file is merged first, with the "parent" file merged after, overwriting any properties shared with the child.

For example:


            color: [0.7, 0.3, 0.8]


import: child.yaml
            color: [0.3, 0.3, 0.3] # overwrites previous color array with new color array

Objects vs. Arrays

One important aspect of the merge behavior is that it applies to all YAML maps/JS objects, but not to YAML sequences/JS arrays. While key/value objects merge (with new keys inserted, and existing keys overwriting the previous value), arrays are treated as scalar values that entirely overwrite the previous value (rather than merging the array contents).

Style Composition

Styles may be composed with import using a variety of patterns, a few of which are described below.

Base Map + Addition

In this case, an existing basemap is imported, and additional data sources and styles are added to it. In this example, a terrain layer is added to a road map:

import: road_map.yaml

        type: Raster

        data: { source: stamen-terrain }
                order: 0

Themes / Customization

Using global properties to stand in for common values, styles can derive from a common "skeleton" file, with a smaller number of higher-level properties configured for different purposes. Variable parameters may be set to define color palettes, label visibility presets, and more, by overriding the imported properties with new values. This allows style customization without altering the original scene file.

File Management

When designing complex styles such as complete basemaps, it may be desirable to split a large scene into several files to ease the authoring and maintenance burden. Files could be grouped by styling theme (landuse, roads, POIs, etc.), by function (all custom styles in one file, all sources in another, etc.), or by any other combination.

Style/Shader/Sprite Library

Components of an existing style may be extracted into separate files, either as stand-alone building blocks or as part of a packaged "library." These could include complete rendering styles, (to be used as-is or mix'ed with others), pre-defined POI sprite textures and accompanying style rules, or individual shader functions for patterns, procedural textures, and so on.